• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: about 3D sound
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: about 3D sound


  • Subject: Re: about 3D sound
  • From: Eric Wing <email@hidden>
  • Date: Mon, 22 Mar 2010 10:08:00 -0700

> Nota bene: I found out you need to use _mono_ sounds or the 3D placement
> won't work.  At least, that was the case for my iPhone game; I have never
> used OpenAL for a MacOS project.

This is true of OpenAL in general (all platforms). The 1.1 spec
specifies only mono sounds are spatialized.

-Eric
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >Re: about 3D sound (From: Sander Stoks <email@hidden>)

  • Prev by Date: Re: NSPredicate to exclude specific elements??
  • Next by Date: Embedding WebKit in Java 1.6 application
  • Previous by thread: Re: about 3D sound
  • Next by thread: CoreImage on threads?
  • Index(es):
    • Date
    • Thread