Re: about 3D sound
Re: about 3D sound
- Subject: Re: about 3D sound
- From: Eric Wing <email@hidden>
- Date: Mon, 22 Mar 2010 10:08:00 -0700
> Nota bene: I found out you need to use _mono_ sounds or the 3D placement
> won't work. At least, that was the case for my iPhone game; I have never
> used OpenAL for a MacOS project.
This is true of OpenAL in general (all platforms). The 1.1 spec
specifies only mono sounds are spatialized.
-Eric
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