Re: My program causes MacBook Pro to use NVidia graphics processor
Re: My program causes MacBook Pro to use NVidia graphics processor
- Subject: Re: My program causes MacBook Pro to use NVidia graphics processor
- From: Noah Desch <email@hidden>
- Date: Tue, 04 May 2010 23:58:36 -0400
Well your list includes:
/System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat
/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
So I'm guessing that would do it. As to why you'd be linking against these, I can't answer.
-Noah
On May 3, 2010, at 9:08 PM, Gideon King wrote:
> On 04/05/2010, at 10:14 AM, Charles Srstka wrote:
>
>> If you posted the results to the list, it could be very useful, as someone may see something in there that they recognize.
>>
>
> OK - in case it is useful, here are the results of running the app with that setting, and sorting the output and removing duplicates. The first group is the ones that were loaded at startup, and the second group are the new ones that were loaded as I played with the app for a while.
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