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Re: premultiplying alpha
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Re: premultiplying alpha


  • Subject: Re: premultiplying alpha
  • From: Ken Ferry <email@hidden>
  • Date: Tue, 4 May 2010 22:05:23 -0700

On Tue, May 4, 2010 at 9:30 AM, David Duncan <email@hidden> wrote:

> On May 4, 2010, at 8:57 AM, Thomas Davie wrote:
>
> > After much searching about, I discovered (contrary to what the docs say),
> that NSBitmapImageReps do not always premultiply their r/g/b by their alpha.
>
>

I think you're misreading something.  NSAlphaNonpremultipliedBitmapFormat
exists. :-)

Other than that, what David said.  You should never be calling -bitmapData
on an NSBitmapImageRep that you did not create explicitly yourself in a
known pixel format.

The 10.6 AppKit release
notes<http://developer.apple.com/mac/library/releasenotes/cocoa/appkit.html>have
a long discussion of such things, concerning performance and
correctness.

-Ken


> Because of this, I've dived in, and attempted to write my own
> premultiplication, but something is going very wrong.  Some images are
> coming out a quarter of the width they went in, others coming out completely
> empty...
>
>
> Before diving too deeply into you code, why do you want to do this
> manually? Why not just create a second NSBitmapImageRep with the geometry
> that you desire, then draw the first into the second? This should do the
> premultiplication for you as well as cover any format that NSBitmapImageRep
> supports, rather than the ones that you manually code (as well as being more
> efficient since we've spent the effort to performance optimize those
> conversions).
> --
> David Duncan
> Apple DTS Animation and Printing
>
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  • Follow-Ups:
    • Re: premultiplying alpha
      • From: Thomas Davie <email@hidden>
References: 
 >premultiplying alpha (From: Thomas Davie <email@hidden>)
 >Re: premultiplying alpha (From: David Duncan <email@hidden>)

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