Re: EXC_BAD_ACCESS on breakpoint
Re: EXC_BAD_ACCESS on breakpoint
- Subject: Re: EXC_BAD_ACCESS on breakpoint
- From: Brent Smith <email@hidden>
- Date: Fri, 7 May 2010 09:06:27 -0700
Its got to be something im doing wrong. Not certain though.
On May 6, 2010, at 9:45 PM, Tino Rachui wrote:
> Interesting I see this behavior as well when I debug my (completely different) program. I ask on the ADC lists already. No answer so far. Maybe this is a gdb bug!?
> -Tino
>
> Sent by mobile
>
> Am 07.05.2010 um 04:21 schrieb Brent Smith <email@hidden>:
>
>> Hey all,
>>
>> I have an NSTask thats running a method for me and Im trying to debug why its currently not working. I can go about using my program normally when I select Build and Run, but when I add a breakpoint and select Build and Debug I get an EXC_BAD_ACCESS. Normally this is caused by some sort of deallocation, but Im not dealing with any deallocating objects. Turning on NSZombieEnabled doesnt change anything. The code is as follows
>> mainPool = [[ NSAutoreleasePool alloc ] init ];
>>
>> NSData *newLines;
>> NSString *newLinesString;
>> newLines = [[aNotification object] availableData ];
>> newLinesString = [[[NSString alloc ] initWithData: newLines encoding:NSUTF8StringEncoding] retain];
>>
>> if(![newLinesString isEqualToString:@""])
>> {
>> NSArray *tempArray = [newLinesString componentsSeparatedByString:@"\n"];
>> NSMutableArray *mArray = [[NSMutableArray alloc] initWithArray:tempArray];
>>
>>
>> I also receive this error just before the call.
>>
>> If I look at my newLinesString variable in the Locals section, it looks perfect.
>>
>> Not really sure whats going on here.
>> Cancelling call - objc code on the current thread's stack makes this unsafe._______________________________________________
>>
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