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Re: UI blocking
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Re: UI blocking


  • Subject: Re: UI blocking
  • From: Tobias Jordan <email@hidden>
  • Date: Mon, 17 May 2010 18:08:33 +0200

Thanks for your nice ideas guys, both solutions, subclassing NSApplication (overwriting -sendEvent:) and calling - nextEventMatchingMask:untilDate:inMode:dequeue: in a loop work. Now the only thing that's missing is disabling the application's menu since it's still clickable during animation. Is there a way to disable a whole MainMenu or maybe all items in it?

— Tobias

On May 17, 2010, at 3:45 PM, Uli Kusterer wrote:

For the OP's case, you don't even need to subclass. I'd suppose you should be able to run your own event loop by calling nextEventMatchingMask:... and (as needed) sendEvent: in a loop (+ creating/destroying an autorelease pool each time round).

-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."



On May 17, 2010, at 1:21 PM, Paul Sanders wrote:

The approach I use is to subclass NSApplication and throw awat mouse, keyboard and gesture events in -[MySubclassedNSApplication sendEvent:] instead of calling super. For added style, beep.

Paul Sanders.


On May 17, 2010, at 12:37 AM, Charles Srstka wrote:

Would running in a different run loop mode work for what you want to do?

Charles

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References: 
 >UI blocking (From: Tobias Jordan <email@hidden>)
 >Re: UI blocking (From: Charles Srstka <email@hidden>)

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