Re: My program causes MacBook Pro to use NVidia graphics
Re: My program causes MacBook Pro to use NVidia graphics
- Subject: Re: My program causes MacBook Pro to use NVidia graphics
- From: Keith Blount <email@hidden>
- Date: Tue, 18 May 2010 03:39:02 -0700 (PDT)
Hi Gideon,
Thanks for the reply and the update. I don't think I'm going to spend time worrying about it for now either given that it's not something I am doing directly. I have exactly the same situation as you, where my app has linked against the same libraries for two or three years and has been used by thousands of people, and this recent Twitter comment was the first I've heard of anything like this happening, on a MacBook Pro too. In a way it's good just knowing that it's not something limited only to my application.
Thanks and all the best,
Keith
________________________________
From: Gideon King <email@hidden>
To: Keith Blount <email@hidden>
Cc: email@hidden
Sent: Tue, May 18, 2010 11:01:41 AM
Subject: Re: My program causes MacBook Pro to use NVidia graphics
I'm the one who started the thread, and it's the same for me - my program doesn't explicitly link against those libraries, but something somewhere obviously does. The first I knew about it was when a customer queried it, asserting that it was shortening his battery life on his laptop.
Seeing as this is the first query about it when the app has linked against these same libraries for the last 2 years at least, and been used by many thousands of people on their laptops, I thought it probably wasn't too big of an issue, but was curious as to the cause.
>From my empirical point of view, I judged that it didn't appear to be a significant enough issue to warrant me spending any more time digging into the causes and impacts.
Gideon
On 18/05/2010, at 7:28 PM, Keith Blount wrote:
...
>
>Is this something I should be concerned about? As I'm not explicitly calling anything that should do this, I'm assuming it's just a quirk of the system caused by one of the frameworks I'm linking against, in which case I assume there's not much I could do anyway.
>
>
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