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Re: My program causes MacBook Pro to use NVidia graphics
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Re: My program causes MacBook Pro to use NVidia graphics


  • Subject: Re: My program causes MacBook Pro to use NVidia graphics
  • From: Keith Blount <email@hidden>
  • Date: Tue, 18 May 2010 10:19:27 -0700 (PDT)

Hi Nick, many thanks for the clarification. That explains the OpenGL inclusion then, as I include Quartz for the PDFKit.
Thanks again and all the best,
Keith

P.S. Apologies as I think I may have previously sent a blank reply.


----- Original Message ----
From: Nick Zitzmann <email@hidden>
To: Keith Blount <email@hidden>
Cc: email@hidden
Sent: Tue, May 18, 2010 5:16:31 PM
Subject: Re: My program causes MacBook Pro to use NVidia graphics


On May 18, 2010, at 3:28 AM, Keith Blount wrote:

> I'm not explicitly linking against the OpenGL framework, though - does this mean that another framework I am linking against is invoking it? (I link against the QuickLook, AddressBook, Carbon, QTKit,
> QuickTime, Quartz, QuartzCore, WebKit and SystemConfiguration frameworks.)

Yes. The ImageKit framework, which is part of the Quartz framework, links against OpenGL because several of the ImageKit views use OpenGL for drawing. QuartzCore also uses OpenGL, presumably for CoreAnimation. You can see this for yourself by using otool.

Nick Zitzmann
<http://www.chronosnet.com/>



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References: 
 >RE: My program causes MacBook Pro to use NVidia graphics (From: Keith Blount <email@hidden>)
 >Re: My program causes MacBook Pro to use NVidia graphics (From: Nick Zitzmann <email@hidden>)

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