Re: Simulating Text Input
Re: Simulating Text Input
- Subject: Re: Simulating Text Input
- From: Eiko Bleicher <email@hidden>
- Date: Thu, 20 May 2010 16:13:03 +0200
Sure, CGEventCreateKeyboardEvent was the first obvious way (and probably the one I'll stick with).
Just be warned that the codes are different for each keyboard layout, so already the stock code
CGEventRef event1, event2, event3, event4;
event1 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, true);
event2 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, true);
event3 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, false);
event4 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, false);
will produce varying results - "Z" on English QUERTY keyboards, "Y" on German QUERTZ ones. Given many many different layouts it is at least not trivial to get the characters / strings you need...
Eiko
Am 20.05.2010 um 15:55 schrieb Flavio Donadio:
> Paul and Eiko,
>
>
> I just checked OSXvnc's source code. Their code led me to the right place, but it's fairly complex for a beginner (like myself) to learn how to post keyboard events (generate keystrokes or simulating keyboard input).
>
> The functions needed for this are in Quartz / Core Graphics. OSXvnc still uses CGPostKeyboardEvent, which is now deprecated in 10.6. Apple suggests CGEventCreateKeyboardEvent as a substitute.
>
> Check Developer Documentation for more information. There's a code snippet in CGEventCreateKeyboardEvent's reference that makes things very clear.
>
>
> Cheers,
> Flavio
>
> On 19/05/2010, at 16:53, Paul Sanders wrote:
>
>>> I am interested in simulating text input (maybe via generating keystrokes), but never found an example for that.
>>
>> Well VNC must simulate keystrokes somewhere along the line, although finding it may take a bit of digging around in the sources. As you say, mapping all the various keycodes is likely to be painful.
>>
>> Paul Sanders.
>>
>
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