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Re: authenticating peers
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Re: authenticating peers


  • Subject: Re: authenticating peers
  • From: Jens Alfke <email@hidden>
  • Date: Fri, 28 May 2010 19:34:20 -0700

On May 28, 2010, at 6:59 PM, Michael Ash wrote:

> An attacker can execute a man-in-the-middle attack...
> An attacker can simply impersonate your app...
> Neither of these can be defended against, even theoretically, when communicating peer-to-peer.

Not true; if you use SSL or some equivalent, both peers can use certificates to identify themselves. This works if either (a) the certs are signed by a reputable authority (as in the traditional use of SSL by web servers), or if (b) each peer has previously verified the other’s identity and remembered the cert (as is done by SSH.)

GameKit doesn’t do anything like this, though, although I can’t say for sure because Apple’s never published any information about the protocol used (to my knowledge).

—Jens_______________________________________________

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  • Follow-Ups:
    • Re: authenticating peers
      • From: Michael Ash <email@hidden>
References: 
 >isKindofClass with NSData and NSKeyUnarchiver (From: Philip Vallone <email@hidden>)
 >Re: isKindofClass with NSData and NSKeyUnarchiver (From: Ken Thomases <email@hidden>)
 >Re: isKindofClass with NSData and NSKeyUnarchiver (From: Graham Cox <email@hidden>)
 >Re: isKindofClass with NSData and NSKeyUnarchiver (From: Philip Vallone <email@hidden>)
 >Re: isKindofClass with NSData and NSKeyUnarchiver (From: Uli Kusterer <email@hidden>)
 >Re: isKindofClass with NSData and NSKeyUnarchiver (From: Jens Alfke <email@hidden>)
 >Re: isKindofClass with NSData and NSKeyUnarchiver (From: Philip Vallone <email@hidden>)
 >Re: isKindofClass with NSData and NSKeyUnarchiver (From: Michael Ash <email@hidden>)

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