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Re: Synchronizing iOS redraw
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Re: Synchronizing iOS redraw


  • Subject: Re: Synchronizing iOS redraw
  • From: Kyle Sluder <email@hidden>
  • Date: Sun, 7 Nov 2010 23:46:19 -0800

On Sun, Nov 7, 2010 at 10:39 PM, Rick Mann <email@hidden> wrote:
> Well, I've implemented an SNTP client to improve the clock accuracy. I guess what I'm really asking is, how long after I exit the run loop before drawing is complete?

There's no way to know this. Your code is sitting atop a very deep
framework stack all running on a full implementation of UNIX with all
of its multitasking glory.

Your solution is probably going to involve using OpenGL and a
CADisplayLink: http://developer.apple.com/library/ios/#documentation/QuartzCore/Reference/CADisplayLink_ClassRef/Reference/Reference.html

--Kyle Sluder
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  • Follow-Ups:
    • Re: Synchronizing iOS redraw
      • From: David Duncan <email@hidden>
    • Re: Synchronizing iOS redraw
      • From: Rick Mann <email@hidden>
References: 
 >Re: Synchronizing iOS redraw (From: Greg Guerin <email@hidden>)
 >Re: Synchronizing iOS redraw (From: Rick Mann <email@hidden>)

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