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Re: Moving a UIView when has a CAAffineTransformationRotate
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Re: Moving a UIView when has a CAAffineTransformationRotate


  • Subject: Re: Moving a UIView when has a CAAffineTransformationRotate
  • From: Gustavo Pizano <email@hidden>
  • Date: Tue, 30 Nov 2010 19:41:01 +0100

Hello Duncan.

I did this change and it worked, i dunno if tis correct to do it, but the thing is I need the new locations respective the superview, not the view itself, so I have this:


			UITouch *aTouch = [touches anyObject];
			CGPoint loc = [aTouch locationInView:bc_parentScene];
			CGPoint prevloc = [aTouch previousLocationInView:bc_parentScene];
			CGPoint center = self.center;
			float deltaX = loc.x - prevloc.x;
			float deltaY = loc.y - prevloc.y;
			center.x += deltaX;
			center.y += deltaY;
			[self setCenter:center];

bc_parentscene is the superview.superview so I  have a weak reference to it since creation, + for another functionality i need . . .

Gustavo


On Nov 30, 2010, at 7:11 PM, David Duncan wrote:

> On Nov 30, 2010, at 9:49 AM, Gustavo Pizano wrote:
>
>> Any help or tip may be appreciate, my linear algebra is not that good ... :SS I wanna cry...
>
>
> Move the center instead of the frame. The frame is derived from the center, bounds.size and transform, so once you've placed a transform on the view the frame is a much less reliable means of making adjustments to the view.
> --
> David Duncan
>

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References: 
 >Moving a UIView when has a CAAffineTransformationRotate (From: Gustavo Pizano <email@hidden>)
 >Re: Moving a UIView when has a CAAffineTransformationRotate (From: David Duncan <email@hidden>)

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