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Re: Seriously confused by behavior of NSAffineTransform
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Re: Seriously confused by behavior of NSAffineTransform


  • Subject: Re: Seriously confused by behavior of NSAffineTransform
  • From: Kyle Sluder <email@hidden>
  • Date: Sat, 2 Oct 2010 10:16:23 -0700

On Oct 2, 2010, at 10:05 AM, Ken Tozier <email@hidden> wrote:

>
> I decided to simplify and created a project just for exploring transforms. Long story short, I still find them extremely counter intuitive. After futzing with transforms for a few hours, I decided to try a different tack. TI ended up writing a base class (see below) for all my apps views which does exactly what I want re scaling "page" views. When I call the "setScale" method, it scales both the origin and size of a view and calls [self setFrame] which propagates "setScale" to all the subviews. How would I get the same sort of behavior using transforms?

You don't. As Matt explained, transforms are applied to the current graphics context state. Before calling -drawRect:, AppKit pushes a new graphics state on the stack, and pops it when your -drawRect: returns.

It sounds like you want to scale your bounds coordinate system instead. In fact, the entire trick to bounds coordinate systems is that AppKit applies a transform representing all the accumulated bounds coordinate system scales before it calls your -drawRect:. Hopefully this whole thing makes more sense to you now.

--Kyle Sluder_______________________________________________

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References: 
 >Re: Seriously confused by behavior of NSAffineTransform (From: Matt Neuburg <email@hidden>)
 >Re: Seriously confused by behavior of NSAffineTransform (From: Ken Tozier <email@hidden>)

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