Timing of UI events
Timing of UI events
- Subject: Timing of UI events
- From: Andrew Coad <email@hidden>
- Date: Mon, 13 Sep 2010 11:56:51 -0400
- Importance: Normal
Can I ask for advice on the most accurate way of determining the exact time that a UI event occurs at? I have timing information coming into the application from the audio sub-system - this is translating audio samples into host time. I need to compare the time that the user touches a UIButton relative to the audio events. There is approximately a +/- 2-5mS window either side of the audio event within which the application considers the two events to be "at the same time."
Right now, in early protoyping, I am grabbing the host time in the UIButton event handler thus:
- (IBAction)handleButtonEvent:(id)sender {
UInt64 hostTime;
uint64_t hostTimeInNanos;
hostTime = mach_absolute_time();
hostTimeInNanos = hostTime * hostTimeToNanosConversionFactor;
if (![sender isKindOfClass:[UIButton class]])
return;
switch ([sender tag]) {
case kETRTRightPadButton:
// handle right pad touch etc. etc
// compare hostTimeInNanos to audio timestamp and figure difference
I am assuming that this is not the best way as I am grabbing the time after the event has been dispatched which could add indeterminate delays and certainly more than the 2-5mS window I'm trying to measure within.
I can see that UIEvent has a timestamp of type NSInterval which has sub-millisecond resolution. Should I use this? What is the relationship between this timestamp and mach_absolute_time()? Any better ways to do this?
Andrew Coad
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