Re: CALayers - printing and flippedness
Re: CALayers - printing and flippedness
- Subject: Re: CALayers - printing and flippedness
- From: Matt Neuburg <email@hidden>
- Date: Tue, 14 Sep 2010 11:16:01 -0700
- Thread-topic: CALayers - printing and flippedness
On or about 9/14/10 10:12 AM, thus spake "Gideon King"
<email@hidden>:
> I'm a little surprised about your statement that there is going to have to be
> a completely separate codebase for Mac and iOS. I would have thought that if I
> stick to the core graphics / quartz 2D drawing, that it would be reusable.
You could be right about that - I may have spoken too sweepingly. What I
should have said is that *I* have found it prohibitively difficult to use
the same codebase for Mac and iOS, and left it at that. :) But this may
indeed have been because I don't tend to confine myself purely to core
graphics. m.
--
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