Re: Garbage collection 32 & 64-bit
Re: Garbage collection 32 & 64-bit
- Subject: Re: Garbage collection 32 & 64-bit
- From: Bill Bumgarner <email@hidden>
- Date: Tue, 14 Sep 2010 23:04:07 -0700
On Sep 14, 2010, at 7:34 AM, Jonathan Guy wrote:
> I was under the impression that if you compile GC in supported mode it was capable of loading code with or without GC? I'm a bit confused as to why this is happening. Can any GC gurus out the shed any light?
Everything in an application must either be GC or non-GC, there is no mix-and-match. Sounds like the 32 bit non-GC flash plug-in is trying to load into the process and failing (assuming that is the mismatch).
> This also poses the question, if I create a dual architecture app can I specify GC for 64bit and non-GC for 32bit without having to create each binary separately and lipo-ing the two together manually.
Yes -- Xcode supports per architecture flags and you can compile the 32 bit architecture non-GC and the 64 bit GC.
b.bum
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