Re: UI Design on iPad
Re: UI Design on iPad
- Subject: Re: UI Design on iPad
- From: Scott Andrew <email@hidden>
- Date: Thu, 21 Apr 2011 09:18:42 -0700
Don't give up on UIKit. You will find you can do alot with UIKit. I have used UIKit extensively for several large custom projects with great results. To see the UIKit used to its fullest look at:
Disney Second Screen: Tron Edition - http://itunes.apple.com/us/app/disney-second-screen-tron/id426041506?mt=8
Disney Second Screen: Bambi Edition - http://itunes.apple.com/us/app/disney-second-screen-bambi/id417550094?mt=8
Phrase Phrenzy - http://itunes.apple.com/us/app/phrase-phrenzy/id424390323?mt=8
These are all UIKit apps. Tron uses some OpenGL for the pulsing light background for its intro. But all else is pure UIKit.
Scott
On Apr 20, 2011, at 9:23 PM, Bing Li wrote:
> Dear all,
>
> I am a new developer on iPad. After reading some books about Cocoa and iPad,
> I notice that the UI supported by Interface Builder is not rich enough. Just
> some common widgets are available and no interfaces are provided to change
> their look-and-feel. For example, in some popular UI tools, such as WPF, a
> button can be customized to different shapes.
>
> If I need to have more flexible UI design on iPad, what tools else should I
> use? Quartz, OpenGL? Any templates or resources are available to reuse?
>
> Thanks so much!
> LB
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