Re: UI Design on iPad
Re: UI Design on iPad
- Subject: Re: UI Design on iPad
- From: Matt Neuburg <email@hidden>
- Date: Thu, 21 Apr 2011 09:33:11 -0700
> Date: Thu, 21 Apr 2011 12:23:46 +0800
> From: Bing Li <email@hidden>
> Subject: UI Design on iPad
>
> I am a new developer on iPad. After reading some books about Cocoa and iPad,
> I notice that the UI supported by Interface Builder is not rich enough. Just
> some common widgets are available and no interfaces are provided to change
> their look-and-feel. For example, in some popular UI tools, such as WPF, a
> button can be customized to different shapes.
That's not a very good example, since making an interestingly-shaped button is quite easy on iOS. What appears in the interface as the tappable thing can be any image you like and visual response to tapping can be powerfully customized. If you need more exquisite control over exactly where in its surface counts as a tap, you can interfere with taps at a low level (though you're unlikely to need this, because the user's finger is larger and vaguer than the distinctions you're likely to want to make).
It is true that *some* UIKit widgets are oddly non-customizable (UISwitch is the classic example). But in general there is a *lot* of power packed into what's given you. Look carefully at the interface of some apps and ask yourself how it's done; you'll realize that it's generally UIKit plus layers plus a little smoke-and-mirrors. m._______________________________________________
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