Re: iOS - AudioSession Category to play in sleep mode
Re: iOS - AudioSession Category to play in sleep mode
- Subject: Re: iOS - AudioSession Category to play in sleep mode
- From: "Hank Heijink (Mailinglists)" <email@hidden>
- Date: Tue, 26 Apr 2011 11:14:00 -0400
You're thinking of kAudioUnitProperty_MaximumFramesPerSlice (http://developer.apple.com/library/ios/#qa/qa1606/_index.html). You have to set that to 4096 frames per slice for every audio unit that's not the remoteIO unit.
Hank
On Apr 26, 2011, at 11:05 AM, Gregory Wieber wrote:
> In the iOS docs on audio sessions there's a section on apps becoming background tasks. I don't have them in front of me now, but you have to set a property for buffer size when the app goes into the background for it to work.
>
> Sent from my iPhone
>
> On Apr 25, 2011, at 9:38 PM, Sasikumar JP <email@hidden> wrote:
>
>> Hi,
>> I am working on streaming audio player application for iOS. currently i am experimenting with AudioQueue and AudioUnit for playback.
>>
>> Both works fine in the normal condition. But AudioUnit playback stopped playing when device (ipod touch 2nd gen) goes to sleep mode, where as it works fine with AudioQueue.
>>
>> I have set "kAudioSessionCategory_MediaPlayback" session category for both cases. I assume this session category should continue the playback even in sleep mode.
>>
>> I am not sure what i am missing here.
>>
>> I want to add pan/effects features to my application, so i am trying with AudioUnit.
>>
>> Any help is highly appreciated
>>
>> Thanks
>> Sasikumar JP _______________________________________________
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