• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: "Unusual" interface, usage of 3d party GUI framework and Mac App Store
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: "Unusual" interface, usage of 3d party GUI framework and Mac App Store


  • Subject: Re: "Unusual" interface, usage of 3d party GUI framework and Mac App Store
  • From: Jens Alfke <email@hidden>
  • Date: Sun, 04 Dec 2011 10:50:09 -0800

On Dec 1, 2011, at 5:51 AM, Nick wrote:

> I am wondering, does Apple allow applications to use non standard controls,
> like completely "drawn-from-png" buttons and custom window that QuickTime
> Player X uses for playback control?

Sure, there are plenty of apps with custom UI (many by Apple :)

However, pay attention to Apple’s UI guidelines. Except in a game, don’t use nonstandard controls gratuitously just because they look cool (even though Apple does this all the time, sigh.) Or if you do, make them really, really good-looking (this is what usually saves Apple :)

> Does Apple accept applications written using 3d party frameworks (Nokia (ex Trolltech) QT+QML)?

Yes. However, if I were you I wouldn’t touch QT with a ten foot pole. I haven’t seen any QT-based Mac app whose UI wasn’t total garbage. And this does make a difference; Mac users are pickier about UIs than Windows or Linux users. Having an attractive, intuitive UI can give your app a big boost (there are blogs like BeautifulPixels that are drawn to pretty UIs like moths to a flame), and having an ugly one will get you dismissed by users/reviewers as “a lame port”.

My advice is to factor out the UI layer from your app’s core engine (which is always good practice anyway) with a clean C or C++ API between them, and then write a native Cocoa UI in Objective-C or Objective-C++. This will also be a big help if you later want to do an iOS version, since iOS’s UI framework is different from the Mac’s.

—Jens_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: "Unusual" interface, usage of 3d party GUI framework and Mac App Store
      • From: Nick <email@hidden>
References: 
 >"Unusual" interface, usage of 3d party GUI framework and Mac App Store (From: Nick <email@hidden>)

  • Prev by Date: Re: launchctl agents unload clean up
  • Next by Date: Re: drag and drop to the finder
  • Previous by thread: Re: "Unusual" interface, usage of 3d party GUI framework and Mac App Store
  • Next by thread: Re: "Unusual" interface, usage of 3d party GUI framework and Mac App Store
  • Index(es):
    • Date
    • Thread