Re: Missing <Cocoa/Cocoa.h> ??
Re: Missing <Cocoa/Cocoa.h> ??
- Subject: Re: Missing <Cocoa/Cocoa.h> ??
- From: Phil Hystad <email@hidden>
- Date: Mon, 3 Jan 2011 20:20:33 -0800
I just did it again. I create a new project, iOS View Application for iPad. Do an immediate build and it works and runs fine (with blank view of course). The, I add a class, which I called MyModel just for the heck of it. It is based on NSObject and it imports Cocoa.h as generated by the template. Now, when I build, it gets an error because Cocoa.h is not found.
There must be some problem with my template. I am up to date on Xcode and the SDKs and I think I refreshed the iOS SDKs just the other day. So, either I have something screwed up in my templates (which I have never mucked with) or there is a bug in the template as it came from Apple.
phil
email@hidden
On Jan 3, 2011, at 8:11 PM, Roland King wrote:
> ipad? That's iOS and those templated files should include <Foundation/Foundation.h> not <Cocoa/Cocoa.h>, did you pick the wrong file type from the template.
>
> On 04-Jan-2011, at 1:47 AM, Phil Hystad wrote:
>
>> I just started playing around with Xcode and Cocoa again and doing a few little iPad apps. When I add a class to the project, (simple NSObject based class) the .h file includes the import for <Cocoa/Cocoa.h>. But, the build and compile fails because it says this header file is not found.
>>
>> This happens even if I do absolutely nothing to the class files other then use the regular File create class option. This can be repeated easily by merely creating an iPad view application shell. If you do an immediate build it works. If you were to create a new class as I described (and not modify the generated .h,.m files) the build fails with the Cocoa.h file not being found.
>>
>> Obviously something is askew in what I am doing.
>>
>> phil
>> email@hidden
>>
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