Re: Tiling, applying it in my app.
Re: Tiling, applying it in my app.
- Subject: Re: Tiling, applying it in my app.
- From: Gustavo Pizano <email@hidden>
- Date: Sat, 22 Jan 2011 19:30:33 +0100
Matt hello
Thanks for the reply..
So what I did was eventually what I was thinking..
in the scroll view delegate's method scrollViewdidEndZoom... I got the scale and then analyze what is it.. and base on the scale factor I just load a bigger or smaller image.. But I know it can be enhanced somehow.. I have an image double the size of the original image.. What Im doing is if the scale is >=2.0 then I load on all the UIImageView's that are inside the scroll view the big image... otherwise I load the normal size image, + additionally to still keep the size of the frame of the images I modify the .a and .d components of the transformation matrix... (Still Im just assigning a 0.5).
The results. I see a Bigger image, as if it was scaled, but because in fact the image is displaying comes form a double size image there is no perceptive pixelation after the 2.0 scale.
It was kinda harsh solution, but fortunately the images changes very fast because they are not big 16k at the most.
On Jan 22, 2011, at 4:52 PM, Matt Neuburg wrote:
> On Fri, 21 Jan 2011 23:04:21 +0100, Gustavo Pizano <email@hidden> said:
>> So here are my only thought...
>>
>> Get a bigger image and when zooming getting the image with the correct scale.
>
> Exactly so. See the PhotoScroller example. m.
>
> --
> matt neuburg, phd = email@hidden, <http://www.apeth.net/matt/>
> A fool + a tool + an autorelease pool = cool!
> AppleScript: the Definitive Guide - Second Edition!
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