Re: Why won't iOS app using MKMapView compile?
Re: Why won't iOS app using MKMapView compile?
- Subject: Re: Why won't iOS app using MKMapView compile?
- From: G S <email@hidden>
- Date: Fri, 08 Jul 2011 17:30:52 -0700
A search reveals that there are 29 math.h files on my system. Of
those, these don't clearly include isinf:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk/usr/include/c++/4.2.1/tr1
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/usr/include/c++
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk/usr/include/c++/4.2.1/tr1/4.2.1/tr1
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/include/c++/4.2.1/tr1
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/usr/include/c++/4.2.1/tr1
/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/tr1
/Developer/SDKs/MacOSX10.6.sdk/usr/include/wx-2.8/wx
/usr/include/c++/4.2.1/tr1
/usr/include/wx-2.8/wx
So I tried: echo $PATH
/usr/local/boost:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin
Nothing obvious there. My project's header search paths include:
/usr/local/include
but the only thing under there is Boost, and it doesn't have a math.h.
No idea at this point.
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