Re: Does anyone else dislike Xcode 4?
Re: Does anyone else dislike Xcode 4?
- Subject: Re: Does anyone else dislike Xcode 4?
- From: JongAm Park <email@hidden>
- Date: Mon, 25 Jul 2011 09:02:59 -0700
I don't know how this thread was started but, yeah, I don't like the Xcode 4.
The reason is :
- Requires too much scree real-estate
Also, waste of screen real-estate
- Different shortcut from those of Xcode 3
- Useless tool bar
- Not flexible "assistant" editor
Simple split view is better
- Still lots of bugs
Annoying bugs :
[Bug 1]
I reported this yesterday, but try to put an NSPathControl on an instance of NSWindow ( resource editor )
Make sure if your project is to be built for 10.6, for example.
It will throw an error message saying that "NSPathControl and NSPathControl cell are not available in Mac OS X prior to 10.5"
[Bug 2]
Prints out many Warning message saying that this and that property of widgets are not supported in Mac OS X prior to 10.5.
Again, just like the Bug 1 case, the project is not built for pre-10.5
[Bug 3]
Lots of memory usage
- Just open Xcode 4.2, for example. Don't use Xcode 4 and just leave it as it is.
- It will start to use lots of memory ( thus eats more HDD space due to increase of VM size or swap files. )
( Is this because Xcode provide more features? I don't think so. )
[Bug 4]
Error/Warning of previous built remains there sometimes. So, although it says "Successfully built", it also shows red/yellow error/warning message.
=> this confuses a lot.
[Enhancement Required]
Use of contextual menu more wisely : to reveal the actual name of each project settings, contextual menu works better. I didn't understand where the feature was gone, and found under "Editor" menu. ( Why is it under "Editor" menu? )
Instead of using keyboard combination, it is better to use contextual menu to open a file into a new window/tab etc.
Providing keyboard combination will work for some people, but also providing contextual menu for them will make things a lot easier
How the search result is laid out
Search result are source lines. To put those on the left most pane is not good idea. It is better to be laid out horizontally rather than vertically.
Confined panes of debuggers
Even Visual Studio 2010 allows users to detach panes to utilize multiple window or bigger window more well. I pointed the weak point of previous Visual Studio was "MainFrame" confined panes and children windows. Compared to that Xcode 3 was much better. I know how the initial and Xcode 2 was bad about user configuration. Even Project Builder was very confusing. However, Xcode 3 was very nice. Probably MS people acknowledged their shortcomings. But Xcode 4 went to the past instead of the future. Even though you can make one window filled with debug panes only, it is inconvenient to make existing window that way and open another window for source code, for example. It is much better to detach panes from existing one, if they really want to push "one window" approach.
However, my point is why they give up "already working, better" approach delivered by Xcode 3? To people who uses "All-in-one" configuration only, they would think that "Xcode 4 is same to Xcode 3!". But.. no. I have used its compact layout more, because it was more flexible especially when I needed to work with multiple projects.
To name a few....
I have liked Xcode ( pre Xcode 4 ). I'm a long time Windows programmer while at the same time a Mac programmer. So, I have enough knowledge to compare the both. I really want Apple to make Xcode 4 make better. However, I also notice that there are many people who just like Xcode 4 because Apple made it.
I don't like that kind of attitude.
My 2 cents...
JongAm Park
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