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Re: [iOS] Block animation kills performance
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Re: [iOS] Block animation kills performance


  • Subject: Re: [iOS] Block animation kills performance
  • From: Rick Mann <email@hidden>
  • Date: Sun, 31 Jul 2011 17:08:32 -0700

On Jul 31, 2011, at 17:04 , Roland King wrote:

> On Aug 1, 2011, at 7:32, Rick Mann <email@hidden> wrote:
>
>>
>> On Jul 31, 2011, at 16:23 , Hunter Hillegas wrote:
>>
>>> Are you sure you don't need UIViewAnimationOptionAllowUserInteraction and animateWithDuration:delay:options:animations:completion:?
>>
>> No, I'm not sure :-) I've never worried about that option before, and don't know why it would be different from one approach to the other.
>>
>> Why do I need it for the block approach and not for the other?
>>
>> The docs for UIViewAnimationOptionAllowUserInteraction suggest it's only necessary for views that are animating that require user interaction; that is not the case for me. The animating view does not have any user interaction. It's all the other views in my app that fail to respond.
>>
>> --
>> Rick
>>
>>>
>
> You need it.

And why does it work fine with the older way of doing it?

--
Rick

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References: 
 >[iOS] Block animation kills performance (From: Rick Mann <email@hidden>)
 >Re: [iOS] Block animation kills performance (From: Hunter Hillegas <email@hidden>)
 >Re: [iOS] Block animation kills performance (From: Rick Mann <email@hidden>)
 >Re: [iOS] Block animation kills performance (From: Roland King <email@hidden>)

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