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Re: iOS: drawing the end of a CGPath differently
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Re: iOS: drawing the end of a CGPath differently


  • Subject: Re: iOS: drawing the end of a CGPath differently
  • From: David Duncan <email@hidden>
  • Date: Fri, 3 Jun 2011 10:20:20 -0700

On Jun 3, 2011, at 10:16 AM, Nathan Sims wrote:

> How would I go about drawing a terminus at the end of a path? I'm drawing a path in an overlay to a MKMapView, but I would like to somehow designate the end point of the path to differentiate it from the rest of the path.
>
>        CGContextAddPath(context,path);
>        CGContextSetRGBStrokeColor(context,0.0f,0.0f,1.0f,0.5f);
>        CGContextSetLineJoin(context,kCGLineJoinRound);
>        CGContextSetLineCap(context,kCGLineCapRound);
>        CGContextSetLineWidth(context,lineWidth);
>        CGContextSetShadow(context,offset_size,0.0);
>        CGContextStrokePath(context);
>        CGPathRelease(path);
>
> Is there some kind of CGHighlightEndPointOfPath() call or its equivalent?


A path is strictly a geometric construct and has no stylistic attributes attached to it, as such there isn't a way to do what you are trying to accomplish with a single path. Instead I would recommend you use another MKOverlay to designate the end of the path.
--
David Duncan

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 >iOS: drawing the end of a CGPath differently (From: Nathan Sims <email@hidden>)

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