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Re: Drawing noise in Cocoa (preferably fast)
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Re: Drawing noise in Cocoa (preferably fast)


  • Subject: Re: Drawing noise in Cocoa (preferably fast)
  • From: Stephen Blinkhorn <email@hidden>
  • Date: Fri, 17 Jun 2011 17:24:10 -0600


On 17 Jun 2011, at 10:30, Stephen Blinkhorn wrote:

Saying that, I've found that the CPU requirements of the raw drawing code (even with relatively fast refresh rates of 20-25 FPS) pales into insignificance when compared to the objective-c messaging overhead of co-ordinating the redrawing. Cocoa seems to need to do a lot of leg work with respect to view drawing.

Just to clarify that last sentence. I'm referring to the CPU requirements of drawing relatively simple graphics e.g. bezier paths, filled rects and some CGLayers (not 10,000 X 10,000 areas of noise!).


Stephen



Anyway, glad I learnt all about CIImage!

Thanks,
Stephen



Cheers, -- Uli Kusterer "The Witnesses of TeachText are everywhere..." http://groups.yahoo.com/group/mac-gui-dev/



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  • Follow-Ups:
    • Re: Drawing noise in Cocoa (preferably fast)
      • From: Scott Ellsworth <email@hidden>
References: 
 >Drawing noise in Cocoa (preferably fast) (From: Stephen Blinkhorn <email@hidden>)
 >Re: Drawing noise in Cocoa (preferably fast) (From: Quincey Morris <email@hidden>)
 >Re: Drawing noise in Cocoa (preferably fast) (From: Stephen Blinkhorn <email@hidden>)
 >Re: Drawing noise in Cocoa (preferably fast) (From: Ken Tozier <email@hidden>)
 >Re: Drawing noise in Cocoa (preferably fast) (From: Stephen Blinkhorn <email@hidden>)
 >Re: Drawing noise in Cocoa (preferably fast) (From: Ken Tozier <email@hidden>)
 >Re: Drawing noise in Cocoa (preferably fast) (From: Uli Kusterer <email@hidden>)
 >Re: Drawing noise in Cocoa (preferably fast) (From: Stephen Blinkhorn <email@hidden>)

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