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[ANN] LuaCocoa v.0.2 released
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[ANN] LuaCocoa v.0.2 released


  • Subject: [ANN] LuaCocoa v.0.2 released
  • From: Eric Wing <email@hidden>
  • Date: Tue, 08 Mar 2011 00:10:08 -0800

I am happy to announce the second public release of LuaCocoa (v. 0.2).
This version is faster, smaller, and better.

LuaCocoa is a next generation Lua/Objective-C bridge that uses
BridgeSupport and libffi on Mac OS X to provide full automatic
bindings to Objective-C and the more difficult areas of the platform
such as functions, structs, constants, enums, etc.


Release Notes for v 0.2: (Faster, Smaller, Better)

- Big performance improvements over 0.1.
	- Optimized initialization/load times. Names are now resolved through
a metatable (which calls LuaCocoa.resolveName) so launch times are now
very fast.
	- Cached parsed XML data so repeated method calls don't have to
reparse XML data.

- The LuaCocoa core framework is now over 30% smaller
	- Removed ParseKit dependency

- Added LuaCocoa.toCocoa and LuaCocoa.toLua functions to convert
between Cocoa and Lua types within Lua scripts.

- Started formalizing support for instance variables in Lua
subclassing. (Put your variables in a special table named __ivars.)
(Thanks to Jonathan Mitchell for feedback, testing, and patches for this.)

- Bug fixes, logging clean ups

- Initial Doxygen for Obj-C & C APIs. Xcode DocSet Documentation provided too.


To learn more about LuaCocoa and grab the binaries, please visit:
http://playcontrol.net/opensource/LuaCocoa/


-Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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