[ANN] LuaCocoa v.0.2 released
[ANN] LuaCocoa v.0.2 released
- Subject: [ANN] LuaCocoa v.0.2 released
- From: Eric Wing <email@hidden>
- Date: Tue, 08 Mar 2011 00:10:08 -0800
I am happy to announce the second public release of LuaCocoa (v. 0.2).
This version is faster, smaller, and better.
LuaCocoa is a next generation Lua/Objective-C bridge that uses
BridgeSupport and libffi on Mac OS X to provide full automatic
bindings to Objective-C and the more difficult areas of the platform
such as functions, structs, constants, enums, etc.
Release Notes for v 0.2: (Faster, Smaller, Better)
- Big performance improvements over 0.1.
- Optimized initialization/load times. Names are now resolved through
a metatable (which calls LuaCocoa.resolveName) so launch times are now
very fast.
- Cached parsed XML data so repeated method calls don't have to
reparse XML data.
- The LuaCocoa core framework is now over 30% smaller
- Removed ParseKit dependency
- Added LuaCocoa.toCocoa and LuaCocoa.toLua functions to convert
between Cocoa and Lua types within Lua scripts.
- Started formalizing support for instance variables in Lua
subclassing. (Put your variables in a special table named __ivars.)
(Thanks to Jonathan Mitchell for feedback, testing, and patches for this.)
- Bug fixes, logging clean ups
- Initial Doxygen for Obj-C & C APIs. Xcode DocSet Documentation provided too.
To learn more about LuaCocoa and grab the binaries, please visit:
http://playcontrol.net/opensource/LuaCocoa/
-Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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