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Re: No more .ibplugins in Xcode 4, so now what...?
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Re: No more .ibplugins in Xcode 4, so now what...?


  • Subject: Re: No more .ibplugins in Xcode 4, so now what...?
  • From: Alexander Zvyagin <email@hidden>
  • Date: Mon, 16 May 2011 17:50:57 +0400
  • Acceptlanguage: en-US, ru-RU
  • Thread-topic: No more .ibplugins in Xcode 4, so now what...?

> Thanks for the clarification.  But the developer still had to transition
> _his code_ from non-GC to either 1) GC-only and drop 32 bit (likely not
> desirable) or 2) dual mode.

> I think most developers would have accepted a loss of _binary_
> compatibility of their ibplugins, after all the target users of
> ibplugins are developers themselves.  Refactoring to support dual mode
> and rebuilding would not be a big burden.

> (In my case, my code is GC-only and 64 bit only.  I had to go backwards
> and make it support non-GC to get my ibplugin working.)
In my case, ibplugins are fully custom animated controls used from inside IB to safe coding time, and only one
application source and bundle must be compatible with three OSX versions at the same time: 10.5 + 10.6 + 10.7

There are typical requirements for developers making big projects instead of home maded iPhone games.

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