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Re: NSPostWhenIdle not doing its job?
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Re: NSPostWhenIdle not doing its job?


  • Subject: Re: NSPostWhenIdle not doing its job?
  • From: Jonathan Taylor <email@hidden>
  • Date: Mon, 16 May 2011 17:53:06 +0100

Thanks again for your replies. I tried your various suggestions and they did not directly solve the problem, but trying them out gave me a lot more clues to help understand what was going wrong. It was in fact your mention of setNeedsDisplay that prompted me to look at the actual low-priority drawing code that I was using. The underlying problem turned out to be in some old drawing code that I wrote when I was first learning cocoa and had not touched since! It had not even occurred to me that that could be at the root of the problem.

I was locking and unlocking around a call to [NSImageView setImage], which I am pretty certain is unnecessary. This was presumably more than just inefficient - I suspect it was causing a bottleneck in the GUI update code when the code blocked on the "lock" call, and because this code was blocked there genuinely *were* spare CPU cycles available. It may be for this reason that many of the deprioritizing strategies I tried weren't very effective (possibly combined with the issues you were describing with exactly how the scheduler works).

So anyway, it may not come as a huge surprise to you that the underlying problem turned out to involve some code that I had NOT mentioned in my original email! It's great to have got to the bottom of the problem, anyway!

Jonny_______________________________________________

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References: 
 >NSPostWhenIdle not doing its job? (From: Jonathan Taylor <email@hidden>)
 >Re: NSPostWhenIdle not doing its job? (From: Ken Thomases <email@hidden>)
 >Re: NSPostWhenIdle not doing its job? (From: Jonathan Taylor <email@hidden>)
 >Re: NSPostWhenIdle not doing its job? (From: Ken Thomases <email@hidden>)

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