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Memory growing and growing when using UIImageView's image
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Memory growing and growing when using UIImageView's image


  • Subject: Memory growing and growing when using UIImageView's image
  • From: Gustavo Pizano <email@hidden>
  • Date: Tue, 17 May 2011 22:28:11 +0200

Hello.

UI have 2 UUIImageView which Im sliding in/out to display some images, but each time the new image slides in the memory keeps growing and growing and growing even I set to nil the image of the outgoing UIImageview.

This is what Im doing.

Please any help will be very appreciate it.

-(void)nextImage{
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

    if(indexActualImage +1 < [images count]){

        if(self.currentImageView.superview){

            indexActualImage ++;
            self.nextImageView.image = [UIImage imageNamed:[[images objectAtIndex:indexActualImage]bigImageName]];
            CGRect bounds = self.view.bounds;
            bounds.origin= CGPointMake(bounds.size.width,0);
            self.nextImageView.frame = bounds;
            [self.view  insertSubview:self.nextImageView belowSubview:toolBarView];
            [UIView animateWithDuration:0.5
                             animations:^{
                                 self.currentImageView.center = CGPointMake(-self.currentImageView.bounds.size.width/2, self.currentImageView.center.y);
                                 self.nextImageView.center = CGPointMake(self.nextImageView.bounds.size.width/2, self.nextImageView.center.y);
                             }
                             completion:^(BOOL finished){
                                 self.currentImageView.image = nil;
                                 [self.currentImageView removeFromSuperview];
                                 [self  performSelector:@selector(fireTimer) withObject:nil afterDelay:4.0];

                             }];
        }
        else if(self.nextImageView.superview){

            indexActualImage ++;
            self.currentImageView.image = [UIImage imageNamed:[[images objectAtIndex:indexActualImage]bigImageName]];
            CGRect bounds = self.view.bounds;
            bounds.origin= CGPointMake(bounds.size.width,0);
            self.currentImageView.frame = bounds;
            [self.view insertSubview:self.currentImageView belowSubview:toolBarView];
            [UIView animateWithDuration:0.5
                             animations:^{
                                 self.nextImageView.center = CGPointMake(-self.nextImageView.bounds.size.width/2, self.nextImageView.center.y);
                                 self.currentImageView.center = CGPointMake(self.currentImageView.bounds.size.width/2, self.currentImageView.center.y);
                             }
                             completion:^(BOOL finished){
                                 self.nextImageView.image = nil;
                                 [self.nextImageView removeFromSuperview];
                                 [self  performSelector:@selector(fireTimer) withObject:nil afterDelay:4.0];

                             }];
        }

    }
    else{
        indexActualImage = -1;
        [self nextImage];
    }

    [pool drain];

}


Regards

Gustavo

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