• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Defining code based on build target
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Defining code based on build target


  • Subject: Defining code based on build target
  • From: Development <email@hidden>
  • Date: Wed, 18 May 2011 13:09:16 -0700

I have a version of an application that I want to contain different code based on the builded target.
for instance I have a lite version. After defining the ISFREE value in the preprocessor macros... I tried using:

#if ISFREE

    NSLog(@"It's Free");


#endif


Of course the line never prints.
 Is it possible to compile specific code based on target_name or using the preprocessor macros? Or am I wasting my time with this?_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: Defining code based on build target
      • From: Kyle Sluder <email@hidden>
    • Re: Defining code based on build target
      • From: Howard Siegel <email@hidden>
    • Re: Defining code based on build target
      • From: "Hank Heijink (Mailinglists)" <email@hidden>
  • Prev by Date: Re: iOS: multiple view controllers, one nib?
  • Next by Date: Re: Defining code based on build target
  • Previous by thread: Re: iOS: multiple view controllers, one nib?
  • Next by thread: Re: Defining code based on build target
  • Index(es):
    • Date
    • Thread