Re: iOS: getting the shakes
Re: iOS: getting the shakes
- Subject: Re: iOS: getting the shakes
- From: David Rowland <email@hidden>
- Date: Tue, 31 May 2011 20:55:45 -0700
It's an iOS device, not a computer. No mouse, no keyboard.
I think you want,
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
You make a subclass of UIView, instantiate it, and implement the above within that subclass.
David
On May 31, 2011, at 8:42 PM, Eli Bach wrote:
>
> On May 31, 2011, at 9:35 PM, Graham Cox wrote:
>
>> In my IOS app, I'm overriding -motionBegan:withEvent: in my view controller, trying to receive shake events. But it's never called (iOS simulator, version 4.3).
>>
>> Is there something else I need to do to specifically enable delivery of shake events? I have scoured the docs but didn't find anything relevant.
>>
>> --Graham
>
> Well, how hard did you shake your computer? You have to actually shake the computer, as neither your mouse nor your keyboard have a motion sensor.
>
> Eli
>
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