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Re: Calling a Cocoa library from C
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Re: Calling a Cocoa library from C


  • Subject: Re: Calling a Cocoa library from C
  • From: Thomas Davie <email@hidden>
  • Date: Sat, 12 Nov 2011 18:56:03 +0000

On 12 Nov 2011, at 18:45, Nathan Sims wrote:

> On Nov 11, 2011, at 6:22 PM, Wim Lewis wrote:
>
>> int get_float_data(float *result1, float *result2)
>> {
>> NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
>> @try {
>>  [objcCode call];
>>  *result1 = [more stuff];
>>  etc.;
>> } @catch {
>>  fprintf(stderr, "omg doomed!\n");
>>  etc.;
>> } @finally {
>>  [pool drain];
>> }
>>
>> return blahblah;
>> }
>
> Wow, I didn't realize how integrated C and Objc are, that you could employ Objc code from a C function. Kewl.

Strictly speaking, this is an objective-c function.  But, Objective-C is a superset of C – this means that all valid C programs are valid objective-c programs with the same meaning.  In this case, the C function definition syntax has the same meaning when you're writing objective-c, only now we can make objective-c calls, and use objective-c exception catching because we're writing objective-c.

As someone else mentioned, this should now be written with the @autoreleasepool directive.

> Okay, does this mean that an object instantiated by a C function has persistence across C function calls? In the example above you have:
>    [objcCode call];
> I'm guessing I would have to have:
>    ObjcCode *objcCode;
> declared globally in the library, and that would suffice?

Declared somewhere certainly – I would highly recommend against it being a global though for all the usual reasons to avoid globals.

Tom Davie_______________________________________________

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  • Follow-Ups:
    • Re: Calling a Cocoa library from C
      • From: Nathan Sims <email@hidden>
References: 
 >Calling a Cocoa library from C (From: Nathan Sims <email@hidden>)
 >Re: Calling a Cocoa library from C (From: Wim Lewis <email@hidden>)
 >Re: Calling a Cocoa library from C (From: Nathan Sims <email@hidden>)

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