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Re: Calling a Cocoa library from C
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Re: Calling a Cocoa library from C


  • Subject: Re: Calling a Cocoa library from C
  • From: Jens Alfke <email@hidden>
  • Date: Mon, 14 Nov 2011 10:01:50 -0800

On Nov 14, 2011, at 9:47 AM, Nathan Sims wrote:

> Now, I go to create a 'Cocoa Library' project in Xcode 3.2.6, and it generates a libaaa.h and a libaaa.m for me. But in the .m file, there's an '@implementation libaaa' line. I'm confused, I thought a Cocoa library was a number of *.o (compiled .m files) archived into a single file with a transfer vector table at the front.

Yes… and this is one of the .m files that will make up your library. It sounds like you are getting the library and the source files mixed up? (For one thing, the source files don’t have to be named “libaaa”. You can rename them whatever you want if that’s clearer to you.)

> I'm unclear on what its expecting me to put in the libaaa.m '@implementation' area. Do I ignore it? libaaa.a isn't a class, so why does it have an @implementation?

Just because that’s what’s in the template for this project type. Don’t worry about it. If you don’t want to put a class in there, just erase what Xcode put in.

—Jens

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References: 
 >Re: Calling a Cocoa library from C (From: Greg Guerin <email@hidden>)
 >Re: Calling a Cocoa library from C (From: Thomas Davie <email@hidden>)
 >Re: Calling a Cocoa library from C (From: Nathan Sims <email@hidden>)

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