Re: Core Graphics optimisation
Re: Core Graphics optimisation
- Subject: Re: Core Graphics optimisation
- From: Thomas Davie <email@hidden>
- Date: Mon, 13 Aug 2012 09:26:42 +0100
On 10 Aug 2012, at 09:09, Fulbert Boussaton <email@hidden> wrote:
> Hi everyone,
>
> on iOS, I was using the following "immediate CG code" to display hundreds procedural sprites :
I'd suggest simply dropping CG, and drawing them using OpenGL ES instead.
Thanks
Tom Davie
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