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Re: Core Graphics optimisation
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Re: Core Graphics optimisation


  • Subject: Re: Core Graphics optimisation
  • From: "Richard Altenburg (Brainchild)" <email@hidden>
  • Date: Mon, 13 Aug 2012 12:57:18 +0200

You have no time to watch WWDC 2012 presentations and like to avoid OpenGL ES as an alternative, how on earth are you going to write a fast app with thousands of drawings on a device with (in worst case) 256 MB of internal memory? I am not sure OpenGL ES will help, and one session from WWDC will not change life either, but at least studying for a few days instead of writing code will help you find your direction!

I am having some serious issues with memory and speed, especially on the iPod Touch family of devices, but before I ask anything here I will make sure to try and find out what is available and what has already been explained in books and online sessions.

I wish I could help in answering your question, in spite of the above...

[[[Brainchild alloc] initWithName:@"Richard Altenburg"] saysBestRegards];

Op 10 aug. 2012, om 10:09 heeft Fulbert Boussaton <email@hidden> het volgende geschreven:

> My goal is to display and animate a thousand of these drawings without using OpenGL. Do you think it's possible ?

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References: 
 >Core Graphics optimisation (From: Fulbert Boussaton <email@hidden>)

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