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Re: Sandboxing die.die.die
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Re: Sandboxing die.die.die


  • Subject: Re: Sandboxing die.die.die
  • From: Alex Zavatone <email@hidden>
  • Date: Wed, 22 Aug 2012 12:25:37 -0400

On Aug 22, 2012, at 12:00 PM, Kyle Sluder wrote:

> On Aug 22, 2012, at 8:52 AM, Alex Zavatone <email@hidden> wrote:
>
>>
>> Actually Kyle, when you're not catering to the mass market, but targeted clients, the user requires you to do the right thing.
>
> And the OS enforceS that requirement on their behalf by sandboxing.

Actually, it creates much more problems for us than it solves and forces us to bypass the sandbox, resulting in additional costs to our company that easily reach into the tens of thousands of dollars.

> Thankfully we have Developer ID to provide an escape hatch and alternate distribution mechanism while the sandboxing implementation is fixed, but the basic concept of sandboxing is not going anywhere.
>

How does this help?

> --Kyle Sluder

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References: 
 >Sandboxing die.die.die (From: Graham Cox <email@hidden>)
 >Re: Sandboxing die.die.die (From: Jens Alfke <email@hidden>)
 >Re: Sandboxing die.die.die (From: Kyle Sluder <email@hidden>)
 >Re: Sandboxing die.die.die (From: Jayson Adams <email@hidden>)
 >Re: Sandboxing die.die.die (From: Kyle Sluder <email@hidden>)
 >Re: Sandboxing die.die.die (From: Alex Zavatone <email@hidden>)
 >Re: Sandboxing die.die.die (From: Kyle Sluder <email@hidden>)

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