Re: Sandboxing die.die.die
Re: Sandboxing die.die.die
- Subject: Re: Sandboxing die.die.die
- From: Mike Abdullah <email@hidden>
- Date: Thu, 30 Aug 2012 09:48:11 +0100
On 30 Aug 2012, at 05:10, John Bishop <email@hidden> wrote:
> On 30 Aug 2012 07:01:04 +0800, Roland King <email@hidden> wrote:
>
>>
>> On 30 Aug, 2012, at 6:34 AM, Alex Zavatone <email@hidden> wrote:
>>
>>> But before anyone reads too far, I am making certain assumptions that may indeed be false. That iOS and Mac OS app Sandboxing is absolutely required and you can't make apps without it enabled, whether the apps are destined for the App store or not.
>>>
>>
>> For iOS it's true, always has been. For OSX it's not. If the app is for the store you must sandbox it, but you can distribute apps outside the store with no sandboxing at all and you have the intermediate step of signing with a developer id which doesn't require sandboxing but lets the user know apple knows who wrote the app. Use of iCloud on OSX requires the sandbox.
>
> Almost. I believe use of iCloud is limited to apps from the Mac App Store, which must be sandboxed whether including iCloud capabilities or not. Sandboxing can be implemented outside the Mac App Store, but is rarely (ever?) implemented because of the uh... "complexities" associated with the technology at the moment. Those apps, sandboxed but delivered outside the Mac App Store, which invoke iCloud APIs are reported to fail in the sandbox because they don't include Apple's credentials in their code signature.
>
> My personal opinion is that this restriction may eventually be relaxed by Apple some day (don't hold your breath) if it becomes technically and economically beneficial to do so simply by removing the Apple code signing requirement in the OS. I have no knowledge of plans or methods to accomplish this... just a hunch.
You have filed a radar requesting this, yes?
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