Re: Sandboxing die.die.die
Re: Sandboxing die.die.die
- Subject: Re: Sandboxing die.die.die
- From: email@hidden
- Date: Thu, 30 Aug 2012 19:26:50 -0400
But you're tilting at windmills here. This is not an official support channel. File Radars. And yes, we've had enough arguing about the effectiveness of doing that. You've spent far more time here and on the Xcode list complaining about losing fractions of a seconds waiting for animations to complete, etc. The time you lost there is minuscule in comparison to the time you've spent complaining about the issues on these mailing lists which does no good.
And many of us lose more than those fractions of a second hitting delete every time we see that one of your messages is just a rant.
Dave
On Aug 30, 2012, at 6:09 PM, email@hidden wrote:
> Easy. When the exact items that we have issues with are addressed.
>
> It's not that hard. Listen to the developers and fix what causes the most problems for them.
>
> You satisfy their needs and as a result have developers creating great apps easier and faster.
>
> If you don't do this, then the focus from management is in the wrong place.
>
>
> Sent from my Verizon Wireless BlackBerry
>
> -----Original Message-----
> From: Jeffrey Oleander <email@hidden>
> Sender: cocoa-dev-bounces+zav=email@hiddente: Thu, 30 Aug 2012 13:57:44
> To: <email@hidden>
> Subject: Re: Sandboxing die.die.die
>
> Sandboxing die.die.die
> Code-Signing die.die.die
> Javascript die.die.die
> Kludgey CPUs die.die.die
> Bodyshopping die.die.die
> (throwing hammer at hare-brained power-mad forces of evil)
>
> Now, when can we cut the chains and get back to developing great apps?
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