Re: iOS: failed to attach drawable storage
Re: iOS: failed to attach drawable storage
- Subject: Re: iOS: failed to attach drawable storage
- From: "Gerriet M. Denkmann" <email@hidden>
- Date: Wed, 12 Dec 2012 22:08:58 +0700
On 12 Dec 2012, at 20:51, "Gerriet M. Denkmann" <email@hidden> wrote:
> An iOS app which compiled and build and run in May (probably iOS 5) now creates the following messages when running in iPhone or iPad Simulator Version 6.0 (358.4):
>
> -[AppDelegate application:didFinishLaunchingWithOptions:] start
> -[MapViewController viewDidLoad] start
> -[MapViewController viewDidLoad] done
> -[AppDelegate application:didFinishLaunchingWithOptions:] done
> -[AppDelegate applicationDidBecomeActive:]
>
> so far so good. But now:
>
> failed to attach drawable storage
> Could not Create program
> Program link log:
>
> These three messages are repeated several times in random order. Ending with EXC_BAD_ACCESS:
>
> * thread #1: tid = 0x1c03, 0x073a0ef9 VectorKit`-[VKMapRasterizer recursiveDrawScene:withContext:] + 397, stop reason = EXC_BAD_ACCESS (code=2, address=0x7c)
> frame #0: 0x073a0ef9 VectorKit`-[VKMapRasterizer recursiveDrawScene:withContext:] + 397
> frame #1: 0x07263e79 VectorKit`-[VKModelObject recursiveDrawScene:withContext:] + 227
> frame #2: 0x0726accd VectorKit`-[VKMapModel recursiveDrawScene:withContext:] + 143
> frame #3: 0x07263e79 VectorKit`-[VKModelObject recursiveDrawScene:withContext:] + 227
> frame #4: 0x07278858 VectorKit`-[VKWorld drawScene:withContext:] + 56
> frame #5: 0x0726dbf8 VectorKit`-[VKScreenCanvas onTimerFired:] + 1139
> frame #6: 0x0725fdf6 VectorKit`-[VKMapCanvas onTimerFired:] + 557
> frame #7: 0x07279ab1 VectorKit`-[VKMainLoop displayTimerFired:] + 928
> frame #8: 0x02da62d2 QuartzCore`CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) + 110
> frame #9: 0x02da675f QuartzCore`CA::Display::TimerDisplayLink::callback(__CFRunLoopTimer*, void*) + 161
> frame #10: 0x01868376 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
> frame #11: 0x01867e06 CoreFoundation`__CFRunLoopDoTimer + 534
> frame #12: 0x0184fa82 CoreFoundation`__CFRunLoopRun + 1810
> frame #13: 0x0184ef44 CoreFoundation`CFRunLoopRunSpecific + 276
> frame #14: 0x0184ee1b CoreFoundation`CFRunLoopRunInMode + 123
> frame #15: 0x021e37e3 GraphicsServices`GSEventRunModal + 88
> frame #16: 0x021e3668 GraphicsServices`GSEventRun + 104
> frame #17: 0x0042165c UIKit`UIApplicationMain + 1211
> frame #18: 0x000022d8 iBus 1`main + 136 at main.m:12
> (lldb)
>
> The app should be displaying an MKMapView.
> What am I doing wrong?
Xcode tells me there is a Sample Code called GeocoderDemo. When I run this in the Simulator, I get exactly the same problem.
Any known work-around?
Gerriet.
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