Re: iOS - needs-shine app pList setting being ignored on devices.
Re: iOS - needs-shine app pList setting being ignored on devices.
- Subject: Re: iOS - needs-shine app pList setting being ignored on devices.
- From: Fritz Anderson <email@hidden>
- Date: Wed, 19 Dec 2012 14:51:54 -0600
On 19 Dec 2012, at 2:20 PM, Alex Zavatone <email@hidden> wrote:
> Not sure if this is the proper place to address this, but it seems close enough.
>
> I've been running my apps in the Simulator and distributing them to devices over a website (OTA) using my new Enterprise distro cert and provision I just cooked up on Friday.
>
> On all devices and the simulator, under iOS 5.0.1 and 6.0.2, it appears that all apps' pList setting to not apply the shine to the icon is ignored and the shine/gloss overlay is always applied to the apps' icons.
>
> I'm not checking the "Add Shine Effect to Images" checkbox when creating the .ipa and the apps' plists all have this entry:
>
> needs-shine Boolean NO
>
> Now, I'm not creating this myself at all. Xcode is when making the executable.
>
> Any ideas on why this setting would be ignored or assumed to be YES?
Just to be sure we're talking about the same thing…
You are talking about the "needs-shine" key in the manifest plist, right? That setting determines whether the icon displayed in the home screen (items > assets > kind > display-image) gets the shine effect, _while the app is downloading_.
This is different from the UIPrerenderedIcon key in Info.plist, which determines whether the icon is given a shine _after_ the app is installed.
The setting of the one, of course, would not affect the other.
— F
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