Re: Low-level text, why so hard?
Re: Low-level text, why so hard?
- Subject: Re: Low-level text, why so hard?
- From: Jens Alfke <email@hidden>
- Date: Sun, 23 Dec 2012 23:11:49 -0800
On Dec 23, 2012, at 9:32 PM, Graham Cox <email@hidden> wrote:
> However, Quartz seemingly makes the trivial very difficult. Why for example, does this code not work? Specifically, it returns 0 from CGFontGetGlyphWithGlyphName meaning that the glyph name is unknown.
The CGText APIs might be too low-level to do font substitution for Unicode characters? The checkmark probably isn’t in Lucida Grande but in a fallback font (likely Symbol).
—Jens
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