Re: Modal event processing
Re: Modal event processing
- Subject: Re: Modal event processing
- From: Charlie Dickman <email@hidden>
- Date: Fri, 06 Jul 2012 09:30:26 -0400
Actually, no, I'm not trying to mimic user interaction but that's an idea worth thinking about.
The program demonstrates how to play Chinese Mah-Jong as described in A.D. Millington's (excellent) book "The Complete Book of Mah-Jong so it runs on a timer driven dispatcher to have each player in turn play his hand.
The problem I am having is that outside events like a click in the menu bar or a keyboard event have a hard time getting through.
On Jul 5, 2012, at 11:19 PM, Yingshen Yu wrote:
> Are you trying to mimic user interactions with Cocoa UI?
> If I understand you right, it might be easier to do it with accessibility API, so you can write a normal Cocoa App and a write another app to mimic user interaction to this cocoa app.
>
> -Jonny
>
>
> 在 2012-7-6,上午3:57,Charlie Dickman <email@hidden> 写道:
>
>> I have a demonstration app that is basically operating on a 0.15 second timer loop. The problem I am having is that even with a periodic timer going off it is very difficult to get menu events and mouse clicks in window controls through to be processed. I have tried setting up an additional flow of events using
>> (NSEvent) + (void)startPeriodicEventsAfterDelay:(NSTimeInterval)delaySecondswithPeriod:(NSTimeInterval)periodSeconds
>>
>> as well as
>>
>> [[NSRunLoop currentRunLoop] runUntilDate: [NSDate dateWithTimeIntervalSinceNow: t != 0. ? t * 1.01 : .01]]
>>
>> (where t can be set arbitrarily but is typically called with a value of 0.15) but none of this improves response. Is there anything else to try?
>>
>> Charlie Dickman
>> email@hidden
>>
>>
>>
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