Re: NSAutounbinder not releasing my object in a timely manner
Re: NSAutounbinder not releasing my object in a timely manner
- Subject: Re: NSAutounbinder not releasing my object in a timely manner
- From: Ken Thomases <email@hidden>
- Date: Wed, 18 Jul 2012 15:44:41 -0500
On Jul 18, 2012, at 3:28 PM, TAYLOR J.M. wrote:
>>> this nasty NSAutounbinder thingy then jumps in and re-retains it in some evil under-the-covers voodoo to do with avoiding retain cycles (as I understand it). Unfortunately the balancing autorelease only occurs 16 seconds later when I move the mouse! While not catastrophic this is pretty annoying and looks rather embarrassing.
>
>> It's not embarrassing unless your users are running your app in a debugger.
>
> Sorry, you've lost me there. Are you saying this will not occur if I am running standalone rather than under XCode? (Unfortunately I don't have the code in front of me to try this out). If that is the case then that's good - if frustrating - news. Is this a known issue then? I was working on the assumption that I was doing something obscurely wrong, or at least non-standard somewhere to trigger this from happening.
>
> Or are you saying you only see the NSAutounbinder stuff in the debugger? If so then - sure, but it's the fact that the progress bar is just sitting there until I move the mouse that alarms me.
Are you saying you're relying on an object being deallocated to change your GUI? You shouldn't be. If you want to close or hide a window, send it a -close or -orderOut: message. If you want to remove or hide a view, remove it from the view hierarchy or send it -setHidden:YES. If its hidden binding is bound to a model or controller property, set that property (on the main thread).
Regards,
Ken
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