Re: 10.7 Full-Screen transition animation corrupts my UI - how to avoid?
Re: 10.7 Full-Screen transition animation corrupts my UI - how to avoid?
- Subject: Re: 10.7 Full-Screen transition animation corrupts my UI - how to avoid?
- From: Motti Shneor <email@hidden>
- Date: Sat, 21 Jul 2012 22:03:50 +0300
Hi, the header-file documentation for the suggested delegate method tells the following:
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1. windowWillResize:toSize: Tells the delegate that the window is being resized (whether by the user or through one of the setFrame... methods other than setFrame:display:).
2. The frameSize contains the size (in screen coordinates) sender will be resized to. To resize to a different size, simply return the desired size from this method; to avoid resizing, return the current size. sender’s minimum and maximum size constraints have already been applied when this method is invoked.
While the user is resizing a window, the delegate is sent a series of windowWillResize:toSize: messages as the window’s outline is dragged. The window’s outline is displayed at the constrained size as set by this method.
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Maybe I don't understand the docs right --- but my understanding is that minimum and maximum sizes are already constrained by this method --- which means there is no reason for me to implement it in my delegate, as my implementation won't do anything different than the standard implementation.
I'll give it a try, but obviously something is wrong either in the documentation, my understanding of it, or Cocoa full-screen animation implementation.
On 19 ביול 2012, at 18:09, Kyle Sluder wrote:
> On Jul 19, 2012, at 5:17 AM, Motti Shneor <email@hidden> wrote:
>
>> Hi Steve
>>
>> How can a view disregard resizing request? It is simply resized....
>
> Try -[<NSWindowDelegate> windowWillResize:toSize:].
>
> --Kyle Sluder
Motti Shneor
e-mail: email@hidden
phone: +972-8-9267730
mobile: +972-54-3136621
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