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Re: [NSSound isPlaying] fails to indicate sound termination in Lion
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Re: [NSSound isPlaying] fails to indicate sound termination in Lion


  • Subject: Re: [NSSound isPlaying] fails to indicate sound termination in Lion
  • From: Fritz Anderson <email@hidden>
  • Date: Sun, 22 Jul 2012 20:00:15 -0500

The essential thing you showed in your code is that you went into a loop while waiting for isPlaying to turn to NO, or at least never returned from your action method back to AppKit. I don't hear you saying otherwise.

If that's what you're doing, bear in mind that other APIs (I'm thinking of Foundation networking; I can all but guarantee that NSSound is the same) are "supposed to run asynchronously," but that means that you can — you _must_ — return from the event that started the network transaction, all the way back to AppKit; and _must not_ block waiting for completion.

It's the run loop, and not your code, that detects completion. The completion notifications will not arrive unless control returns to an AppKit/UIKit runloop. You get the notification through the delegate method. It's not like spawning a thread and waiting for it to clear a flag.

	— F

On 22 Jul 2012, at 7:43 PM, Jay Reynolds Freeman wrote:

> The "sleep" was only for instrumentation; without the sleep and the NSLog, the code exhibits the problem described.  And [NSSound play] is supposed to run asynchronously ...


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References: 
 >[NSSound isPlaying] fails to indicate sound termination in Lion (From: Jay Reynolds Freeman <email@hidden>)
 >Re: [NSSound isPlaying] fails to indicate sound termination in Lion (From: Fritz Anderson <email@hidden>)
 >Re: [NSSound isPlaying] fails to indicate sound termination in Lion (From: Jay Reynolds Freeman <email@hidden>)

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