Is it 'normal' that scrolling in a UIScrollView leaks some bytes?
Is it 'normal' that scrolling in a UIScrollView leaks some bytes?
- Subject: Is it 'normal' that scrolling in a UIScrollView leaks some bytes?
- From: "Richard Altenburg (Brainchild)" <email@hidden>
- Date: Tue, 24 Jul 2012 19:28:07 +0200
I can answer it myself: no, it should not be considered normal that an app leaks memory, and that is why it makes me quite nervous.
What happens is this:
In an iPad / iPhone project I present a few UIImageViews on-screen. They are contained within their own UIScrollViews as I want to zoom in and out and scroll on them. I still have to work in the iOS Simulator because I am waiting for approval to provision my devices, but still testing seems to work fine. I can display images inside the views, and using keyboard modifiers I can emulate the standard gestures for zooming and scrolling, which al works perfectly.
Sometimes, just sometimes, when I scroll an image beyond its content size (you can see the animating bouncing back and forth of the image inside the UIScrollView), Instruments reports a memory leak of only small number of bytes. These are not leaked images I created, it must be something deeper within the UIKit I guess.
It tells me something like this:
Leaked Object: Malloc 48 Bytes
Address: any pointer to the leaked 48 Bytes
Size: 48 Bytes
Responsible Library: libsystem_c.dylib
Responsible Frame: strdup
Do you guys recognize this behavior? And should I get that nervous, or is it not an issue at all? (That is highly unlikely but I can ask, right?)
Thank you for any insights.
[[[Brainchild alloc] initWithName:@"Richard Altenburg"] saysBestRegards];
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