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Re: Images with direct memory access
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Re: Images with direct memory access


  • Subject: Re: Images with direct memory access
  • From: Jens Alfke <email@hidden>
  • Date: Fri, 27 Jul 2012 15:45:59 -0700

Keep in mind that accessing the image pixels directly can hurt drawing performance. Your code can only access the pixmap if it's in system RAM, while GPU acceleration requires that the pixmap be in VRAM. So messing with the pixels may either cause the pixmap to be copied back and forth, or force CoreGraphics to degrade to software rendering.

—Jens
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  • Follow-Ups:
    • Re: Images with direct memory access
      • From: Eric Wing <email@hidden>
References: 
 >Images with direct memory access (From: Vojtěch Meluzín <email@hidden>)
 >Re: Images with direct memory access (From: Graham Cox <email@hidden>)
 >Re: Images with direct memory access (From: Ken Thomases <email@hidden>)

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