GLKit's GLKBaseEffect leaking?
GLKit's GLKBaseEffect leaking?
- Subject: GLKit's GLKBaseEffect leaking?
- From: Scott Andrew <email@hidden>
- Date: Fri, 23 Mar 2012 22:07:15 -0700
Has anyone been noticing that GLKit's base effect is leaking when calling prepareToDraw? There are repeated leaks in GLKShaderBlockNode. It seems that this may be new to 5.1 SDK. I could have sworn i did a check with 5.0.
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