• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Getting the best frame rate for NSView drawing
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Getting the best frame rate for NSView drawing


  • Subject: Re: Getting the best frame rate for NSView drawing
  • From: lbland <email@hidden>
  • Date: Thu, 29 Mar 2012 08:12:11 -0400

hi-

On Mar 29, 2012, at 7:49 AM, email@hidden wrote:

> Like graham I am surprised that the NSImage cache approach is slower than fill/stroke.

... look at the call stack. On the Mac fill most likely calls opengl in the end as "Quartz GL" has gotten pretty good.

... not true on the iPhone/iPad although we have an open bug report on that.

thanks!-

-lance


_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: Getting the best frame rate for NSView drawing
      • From: Kyle Sluder <email@hidden>
References: 
 >Getting the best frame rate for NSView drawing (From: Kenneth Baxter <email@hidden>)
 >Re: Getting the best frame rate for NSView drawing (From: Graham Cox <email@hidden>)
 >Re: Getting the best frame rate for NSView drawing (From: "email@hidden" <email@hidden>)

  • Prev by Date: Re: Getting the best frame rate for NSView drawing
  • Next by Date: Re: recalculateKeyViewLoop doesn't work
  • Previous by thread: Re: Getting the best frame rate for NSView drawing
  • Next by thread: Re: Getting the best frame rate for NSView drawing
  • Index(es):
    • Date
    • Thread